Project Strike Force
Tuesday, 27 March 2012
New level prototype
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Tuesday, 7 February 2012
Generator Prop
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To warm up on the highress model on the gun, I've created a new prop. It's meant to be some kind of mobile generator which can be us...
Thursday, 8 December 2011
Gun Test: Firing sequence
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1 comment:
Sunday, 4 December 2011
Gun 3D model
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Here's my model of the AA gun. I'll try to the post a little test animation clip soon to show how it moves. I made a couple of desig...
Sunday, 9 October 2011
Rebel AA gun
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Long time since my last blog update. Moving to another country takes some time. But now it's about time to create some new posts. Here...
1 comment:
Tuesday, 12 July 2011
Guns!
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I've had an interesting time creating thumbnails for a couple of anti air guns. Most are based on ship's CIWS missile defense guns a...
Monday, 11 July 2011
Blog purpose update
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I've changed the purpose of this blog. In the future I'll only be using it for my personal project which I'm now turning in a fu...
Hidden Hangar Bay: Concept exterior
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After looking back to my current work I had come to a conclusion that the scope was a bit to small and not really impressive enough. So when...
Wednesday, 4 May 2011
Hidden Hangar bay: New Screens
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Note: screenshots taken in UDK
Hidden Hangar Bay: Components
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When I work on an environment I find it always rewarding to make it component based. The components itself can be used in a flexible way,...
Hidden Hangar Bay: Concept Sketches
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These are some of the concept sketches I've made for the environment. The greyscale version was the initial concept. However it felt to ...
Hidden Hangar Bay: Gunship and Environment Prototype
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These are the first screenshots I made of my portfolio project: "Hidden Hangar Bay". I just had completed the plane, made a rough ...
Plane mesh and textures
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Poly count: 27.820 triangles Hull normal map Hull normal map Main engine color map Main Engine normal map Specular and Emissive maps Here...
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