Tuesday, 12 July 2011


I've had an interesting time creating thumbnails for a couple of anti air guns. Most are based on ship's CIWS missile defense guns and the rest are inspired on some WWII flak cannons.

The left guns belong to the 'rebel'faction and the ones on the right to the 'Utopian' faction

Monday, 11 July 2011

Blog purpose update

I've changed the purpose of this blog. In the future I'll only be using it for my personal project which I'm now turning in a full game project. Interested artists, programmers or designers can always contact me if they're interested in contributing.

I've used Weebly to create a personal site with an overview of my work:

Hidden Hangar Bay: Concept exterior

After looking back to my current work I had come to a conclusion that the scope was a bit to small and not really impressive enough.
So when I had some spare time during the last couple of weeks I designed a background which might suit the hangar bay environment and give it some more bang.

The city environment is much more clean and sophisticated looking compared to the hangar bay which was the intention. I'm playing with the idea is that you've those kind of guerilla style bases hidden in an environment that's dominated by an utopian style civilization.

Below are some picture to show the process. The concept has a dual purpose. I use it to design the environment and it also can serve as background for an impression painting to illustrate the concept of the game.

Note: The gunship is still temporary and will be replaced by a rendered model eventually.

To fit better with the background story, I think I'll relocate the hangar bay to a cave. At the moment it was located beneath the foundations of a building, but it felt a bit contrived and illogical, not to mention that it was not clear at all.