Wednesday, 4 May 2011

Hidden Hangar Bay: Components

When I work on an environment I find it always rewarding to make it component based. The components itself can be used in a flexible way, allowing for fast, intuitive changes for aesthetic and design reasons.

Besides the benefits for art and level design, a component based system is also more performance friendly and it's more economical time-wise because you've only to build a limited set of objects.

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